architectural space live

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The interactive audiovisual installation invites the audience to get in touch with the space. Architectural elements are highlighted by projecting a reconstruction of the real space consisting of white lines.

Visitors entering the space get tracked by infrared depth cameras. The bodies are transformed into contours projected as white lines together with the architecture.

Tracking data from the depth camera is used to generate midi values. Users can trigger sounds by merging their contours with the virtual architecture. The movement of the user and its relation to certain architectural features gets translated into sounds.

The augmented environment itself reacts on audio input. Sounds captured by a microphone are added as noise to the architectural line structure.

Human interaction creates a feedback loop between visuals and audio, bringing the virtual representation of the space to life.

The installation can be extended to an augmented audiovisual dance performance. Dancers explore the possibilities of being part of the projection and interacting with the architecture.


LPM 2018 Rome
  • 07.06.18 | June 7 - 10, 2018 | Rome Italy

Technical rider

  • Duration: 10 min.
  • Type: Mapping
power source
video projector, min. resolution 1024x768
vga/dvi/hdmi cable to projector
tripod for projector/kinect mounting
audio speakers stereo


architectural space intervention

Multimedia art duo Martin Mayer and Quirin Empl specialize in interior and exterior 3D video mapping - an art form that uses the architecture, shape and conditions of rooms to project moving images, light or graphics on abstract surfaces, and thus creating an entirely new atmospheric space.

Space is commonly not perceived, but defined by and reduced to its functions. This is true in daily life and the arts, where spaces serve as a container for the reception, display and storage of objects.

Media installations by mayer+empl aim to refocus common perception by tracking the architectural elements of a space and reconstructing them virtually. Resulting geometric structures are then mapped onto the real architecture via video projection. This interaction grants spaces new life, as they are further characterized by human interactions.

Sounds and noises generated by users are captured by a microphone, transforming virtual interpretations of rooms and highlighting their fragility. Real time sensor data ensures non-repetitive permutations of distortions to these reconstructions.

Space is thus simultaneously reconstructed and deconstructed by light and sound as a living organism sensitive to stimulus.



2015 fimg, Girona International Mapping Festival, Girona, Spain, ES
2015 hff, DOK.fest/DOK.forum, Hochschule für Fernsehen und Film, Munich, Germany, DE
2015 BCL, Philip Glass – The Light, The Munich Philharmonic Orchestra, Postpalast, Munich, Germany, DE
2014 ru, Circle of Light Festival, Moskow, Russia, RU
2014 LSFI, Lichtstrom Festival, Ingolstadt, Germany, DE
2014 LPM14, LPM Live Performers Meeting 2014, LAB-1, Eindhoven, Netherlands, NL
2014 BYOB, BYOB Prague, Podnik, Prague, Czech Republic, CZ
2014 KffH, Blaue Nacht Nürnberg 2014, Krafft’scher Hof, Nuremberg, Germany, DE
2013 KRK, p a t c h: audio_visual_lab, Contemporary Art Gallery Bunkier Sztuki, Krakow, Poland, PL
2013 gstg, BASSart 2013, Gasteig, Munich, Germany, DE
2012 nyc, 139th Street, New York City, United States, US
2012 sh, Kunstnacht Passau 2012, ScharfrichterHaus, Passau, Germany, DE
2012 IST, VJ Fest Istanbul 2012, Istanbul, Turkey, TR
2011 HZ, Helmholtz Zentrum, Munich, Germany, DE
2011 TS 23, OPEN ART 2011, Theresienstr. 23, Munich, Germany, DE
2011 pm_we, Philip Morris International, VICE Deutschland, WEEK END Club, Berlin, Germany, DE
2011 VS, Ricochet #5, Museum Villa Stuck, Munich, Germany, DE
2011 AG, AkademieGalerie, Munich, Germany, DE
2010 on3, on3-Festival 2010, BR-Funkhaus, Munich, Germany, DE

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